Release Notes
New builds ship every week or two. Here's what changed
v0.1.22 August 28, 2026
Sprite sheet slicing and animation export
v0.1.21 August 12, 2026
GameMaker support, and faster 3D imports

v0.1.20 July 31, 2026
A proper control panel for the 3D and material preview

v0.1.19 July 17, 2026
Browse inside archives without unpacking them

v0.1.18 July 3, 2026
A quick Ctrl+P palette, animated variants, and a tidier window

v0.1.17 June 19, 2026
Variant groups, calmer search, code-signed installs

v0.1.16 June 5, 2026
Dependency tracking, richer bundles, lighter search

v0.1.15 May 23, 2026
Search history, render profile cascades, importer overhaul

v0.1.14 May 11, 2026
Long sprite sheets, smarter imports, Godot polish

v0.1.13 May 5, 2026
Godot .tres support, smarter multi-select

v0.1.12 April 24, 2026
Sharp pixel rendering, and a new Workbench
v0.1.11 April 14, 2026
Smarter search, safer imports, smoother audio

v0.1.10 April 5, 2026
Themes, import resume, and macOS signing

v0.1.9 March 28, 2026
Smoother performance, undo improvements, and 3D animation playback

v0.1.8 March 22, 2026
Semantic search, grid zoom, and performance gains

v0.1.7 March 14, 2026
Stability & speed improvements, and Watched folders rewrite

v0.1.6 March 6, 2026
Faster startup, and runtime optimisations

v0.1.5 February 26, 2026
Fonts, Unity packages, and navigation history

v0.1.4 February 21, 2026
Performance improvements and preview modal

v0.1.3 February 14, 2026
Import everything

v0.1.2 January 26, 2026
Smoother workflows

v0.1.1 January 23, 2026
Linux has landed!

v0.1.0b January 2, 2025
A wild asset manager appears!
