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v0.1.14 May 11, 2026

Long sprite sheets, smarter imports, Godot polish

A small follow-up release with a handful of additions, several import improvements, and a stack of fixes around audio loading, import notes and Godot watched folders.

โœจ New

  • Long sprite sheet support: tall strips and wide reels are now handled correctly, so vertical and horizontal sprite sheets both preview and slice the way you would expect.
  • NoiseTexture2D preview: Godot NoiseTexture2D resources render their procedural texture in the live preview and thumbnail, instead of showing a blank fallback.
  • Bulk re-import for .tres: a new button in Settings re-runs the .tres indexer across your whole library, so older Godot resources pick up the latest preview and reference handling.

๐Ÿ›  Improved

  • Smarter licence matching at import: licence detection during import is more reliable, matching a wider range of common LICENSE files and falling back more sensibly when nothing matches.
  • Per-folder licences in packs: imports with multiple LICENSE.txt files now respect a per-folder licence and conflict policy, so a single pack with mixed licences no longer flattens to one blanket choice.
  • Re-import respects newer sources: re-importing through the dialog no longer skips files when the source on disk is newer than the version Asset Hoard has indexed.
  • Accurate import notifications: import notifications now report the number of assets pulled from packages, rather than just the package count.

๐Ÿ› Fixed

  • Audio loading: a bug that prevented some audio files from loading is fixed.
  • Notes saved on import: notes typed at import time are now actually saved. If the import creates a bundle, the note attaches to the parent bundle, otherwise it is applied to each imported asset.
  • Godot .tres in watched folders: .tres files are picked up when setting up a watched folder, instead of being silently skipped.

For Godot .tres files imported before this release, use the new Regenerate Godot resources button in Settings โ†’ Data to bring them up to date.


May your sprite sheets be long and your licences correct.

Happy hoarding.

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