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News, updates, and insights from the AssetHoard team

April 17, 2026

PBR vs ORM: Understanding the Difference

One is a lighting model. The other is how you pack some of its textures. Here is what that means across Unity, Unreal, Godot and Blender.

PBR vs ORM: Understanding the Difference
March 29, 2026

How I Manage 100,000+ Game Assets Without Losing My Mind

Humble Bundle packs, asset store purchases, and indie artist downloads pile up fast. Here is how I stopped drowning in folders and started actually finding what I need.

How I Manage 100,000+ Game Assets Without Losing My Mind
February 17, 2026

Artist Spotlight: Tesseract Assets

We chat with Shaoul from Tesseract Assets about 3D props, weapons, stylised environments, and the invisible work that makes game assets actually work in-engine.

Artist Spotlight: Tesseract Assets
January 30, 2026

When 120,000 Files Meet Tauri: A Story of IPC, Rust, and Hard-Won Performance

How we optimised AssetHoard to handle massive asset libraries without freezing your entire computer.

When 120,000 Files Meet Tauri: A Story of IPC, Rust, and Hard-Won Performance
January 20, 2026

Where to Find Free Game Assets in 2026

A comprehensive guide to the best sources for free 2D art, 3D models, textures, music, and sound effects for your game projects.

Where to Find Free Game Assets in 2026
January 9, 2025

Welcome to Asset Hoard: Your Digital Dragon's Treasure Cave

We built the asset manager we wished existed. No accounts, no subscriptions, no uploading your files to someone else's server. Just you and your hoard.

Welcome to Asset Hoard: Your Digital Dragon's Treasure Cave
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