GameMaker asset manager organise, preview, and reuse your assets
Your GameMaker project is more than sprites. AssetHoard imports a whole project, a .yymps package, or a .yyz export and previews every resource (sprites, tilesets, objects, sounds, fonts, and rooms) with their cross-references resolved, so you can find and reuse anything without opening the IDE.
AssetHoard in your GameMaker workflow
Import a whole GameMaker project
Point AssetHoard at a GameMaker project and it reads the resources inside, filing sprites, tilesets, objects, sounds, fonts, and rooms as proper assets. Packaged .yymps and .yyz files are read in place, with no second copy on disk.
Key features
- Drop a project, a .yymps package, or a .yyz export
- No unpacking or export step required
- Every resource recognised, typed, and linked
Sprites preview as animations
Browse your sprite library visually. AssetHoard plays each GameMaker sprite as an animation, just like any other animated asset, so you can find the frame you need without opening the editor.
Key features
- Play sprite animations right in the preview
- Step through every frame
- Find the right idle, walk, or attack without the IDE
Browse GameMaker tilesets
AssetHoard renders GameMaker tilesets with their sheet, a grid overlay, and tile stats. Spot the tileset you need without scrubbing through room files.
Key features
- Preview the full tile sheet
- Grid overlay to see tile boundaries
- Tile stats shown at a glance
Hear your sound effects
GameMaker sound resources play their audio on demand, with a real waveform in the preview. Audition an effect or a track before dropping it back into your project.
Key features
- Play a sound resource straight from the .yy
- Waveform preview for every clip
- Audition SFX and music without the IDE
Render your GameMaker fonts
AssetHoard renders each GameMaker font as a glyph atlas, so you can see exactly what a typeface covers and pick the right one for your UI, dialogue, or title text.
Key features
- See the glyph atlas rendered in full
- Compare typefaces across your library
- Tag by family, weight, or project
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Frequently asked questions
AssetHoard reads the modern GameMaker project format, the .yyp project and .yy resource files used by GameMaker Studio 2 and current GameMaker releases. It parses these files directly, so there is no plugin or export step required on the GameMaker side.
No. AssetHoard is a standalone desktop application that reads your GameMaker project files from disk. There is no extension to install inside GameMaker, no GML glue code, and no changes required to your project.
No. AssetHoard reads your resources for preview and tagging and does not write to your project. Your .yyp, .yy files, and caches are left untouched, so you can open and close the project in GameMaker exactly as before.
AssetHoard recognises and types the full set of GameMaker resources. Sprites preview as animations, tilesets show their sheet with a grid overlay and tile stats, objects show their assigned sprite and linked references, sounds play their audio, fonts render a glyph atlas, and rooms preview as syntax-highlighted source.
Yes. Drop a .yymps local package or a .yyz export into your library and AssetHoard reads the resources inside, no unpacking required. The same works for .yy resources sitting inside a plain .zip, so packaged assets are indexed and previewed the same way as loose files.
Yes. AssetHoard keeps a single library that can index assets from any number of GameMaker projects, plus loose folders, downloaded packs, and the rest of your creative workspace. Search and tagging work across the whole library, so you can find an asset from one project and reuse it in another in seconds.
AssetHoard resolves cross-resource references on demand and groups them in the details panel by object, tileset, and room. So when you open a sprite you can see which objects use it, and when you open a room you can see what it points at, without opening the GameMaker IDE.