AssetHoard in your GameMaker workflow

📦

Import a whole GameMaker project

Point AssetHoard at a GameMaker project and it reads the resources inside, filing sprites, tilesets, objects, sounds, fonts, and rooms as proper assets. Packaged .yymps and .yyz files are read in place, with no second copy on disk.

Key features

  • Drop a project, a .yymps package, or a .yyz export
  • No unpacking or export step required
  • Every resource recognised, typed, and linked
🎞️

Sprites preview as animations

Browse your sprite library visually. AssetHoard plays each GameMaker sprite as an animation, just like any other animated asset, so you can find the frame you need without opening the editor.

Key features

  • Play sprite animations right in the preview
  • Step through every frame
  • Find the right idle, walk, or attack without the IDE
🧱

Browse GameMaker tilesets

AssetHoard renders GameMaker tilesets with their sheet, a grid overlay, and tile stats. Spot the tileset you need without scrubbing through room files.

Key features

  • Preview the full tile sheet
  • Grid overlay to see tile boundaries
  • Tile stats shown at a glance
🔊

Hear your sound effects

GameMaker sound resources play their audio on demand, with a real waveform in the preview. Audition an effect or a track before dropping it back into your project.

Key features

  • Play a sound resource straight from the .yy
  • Waveform preview for every clip
  • Audition SFX and music without the IDE
🔤

Render your GameMaker fonts

AssetHoard renders each GameMaker font as a glyph atlas, so you can see exactly what a typeface covers and pick the right one for your UI, dialogue, or title text.

Key features

  • See the glyph atlas rendered in full
  • Compare typefaces across your library
  • Tag by family, weight, or project

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Frequently asked questions