The short answer

Pick Eagle if you’re mainly a graphic designer or illustrator, your library is design files and photos, and you save a lot of references from the web.

Pick AssetHoard if you’re a game developer or game artist and your library is full of Aseprite sprites, materials, animated models and engine files that Eagle can’t properly preview. It’s also the one to pick if you work on Linux.

Feature comparison

How Eagle and AssetHoard handle the files in a typical game development library.

EagleAssetHoard
Built forDesigners, illustrators and reference collectingGame developers and game artists
3D model previewNot supportedFBX, OBJ, STL, glTF/GLB, .blend and .dae in the built-in viewer
3D animation playbackNoYes, in the viewer
Aseprite filesNot supportedPreviewed, with frame-by-frame animation
Pixel artSmoothed, so sprites look blurryDetected automatically and rendered pixel-perfect
PBR texture setsSeparate, unrelated filesGrouped automatically
Material files (.mat, .mtl, .mtlx, .sbsar)Not recognisedRendered on a lit 3D sphere
Unity .unitypackageNot supportedBrowse contents without importing into Unity
Godot .tres, .tscn and .resNot supportedSupported
Browser extension for saving web referencesYes, with source URLNo
Design source filesPhotoshop, Affinity, Illustrator, InDesign and PDFPhotoshop, Affinity and PDF (with layers). No Illustrator or InDesign
PlatformsWindows and macOSWindows, macOS and Linux

Eagle details checked against Eagle’s support documentation in October 2026. Eagle is updated occasionally, so if something here is out of date, let us know and we’ll fix it.

What Eagle does well

Eagle earns its loyal following. The interface is clean and browsing large image and video collections is fast. Tags can be colour-coded, nested into groups and filtered in ways that make sense for visual work.

Its browser extension is a standout. Saving an image from the web straight into your library, with the source URL attached, is genuinely useful for mood boards. AssetHoard has nothing equivalent.

Eagle also previews design source files from Photoshop, Illustrator, Affinity and InDesign, along with RAW photos and video. If you’re gathering references early in a project, it does that job well.

Where game developers outgrow Eagle

Eagle was designed for a different kind of library. These are the gaps game developers run into, and how AssetHoard handles each one.

👾

Aseprite and pixel art

Eagle doesn’t render .aseprite files, and it smooths pixel art, so sprites turn into soft, blurry thumbnails. AssetHoard plays Aseprite animations and renders pixel art crisply at any zoom.

Key features

  • Previews .aseprite files with frame-by-frame playback
  • Pixel art detected automatically at import
  • Override the renderer per asset, bundle or category
Choosing a renderer →
AssetHoard playing an Aseprite sprite animation frame by frame at pixel-perfect crispness
🧊

3D models and animation

Eagle doesn’t play 3D animations, and by its own documentation, FBX and OBJ models don’t show their textures until you relink them in another 3D app. AssetHoard previews your models and plays their animations in one library.

Key features

  • glTF/GLB, .blend, .fbx, .dae, .obj and .stl in one library
  • Rotate, zoom and play animations in the app
  • Check a walk cycle without opening Blender
AssetHoard for 3D game developers →
AssetHoard’s 3D model viewer rotating a model with zoom and pan controls
🎨

PBR textures and materials

In Eagle, a PBR material is five unrelated image files and its material file is an opaque icon. AssetHoard groups the set and shows you the actual surface, so you’re looking at materials, not maps.

Key features

  • Albedo, normal, roughness and other maps grouped automatically
  • Materials rendered on a lit 3D sphere
  • Supports .mat, .mtl, .mtlx, .sbsar and .sbs
Grouping PBR textures →
AssetHoard rendering a PBR material on a live 3D sphere with proper lighting
📦

Unity packages and engine files

Eagle can’t look inside a .unitypackage or make sense of Godot resources. AssetHoard reads them directly, so you can see what you own without opening an engine. See also the Godot, Unreal and GameMaker pages.

Key features

  • Browse .unitypackage contents without importing
  • Godot .tres, .tscn and .res files
  • Drag assets straight into Unity or Godot
AssetHoard for Unity →
AssetHoard importing a Unity Asset Store .unitypackage and listing its contents

Honest trade-offs

AssetHoard isn’t better at everything.

  • Eagle’s browser extension for collecting web references has no equivalent in AssetHoard.
  • Eagle previews Illustrator and InDesign files, which AssetHoard doesn’t. That matters if your work leans towards graphic design.
  • On platforms it’s the other way round: Eagle is Windows and macOS only, while AssetHoard also runs on Linux.

Plenty of people use both: Eagle for mood boards and inspiration, AssetHoard for the assets that end up in the game. A simple test is to look at your library and count game-specific files against general design files. That ratio tells you which tool would be doing more of the work.

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Frequently asked questions