How 3D artists and game devs use Asset Hoard

Interactive 3D previews

Rotate, zoom, and pan FBX, glTF, GLB, OBJ, and Alembic files without launching Blender. Inspect every angle of a model directly in the preview pane, then move on to the next.

PBR materials and texture sets

Asset Hoard loads PBR maps from glTF, FBX, and matched-name texture folders, then groups them as a single material entry. A Substance, Quixel, or AmbientCG export becomes one readable asset instead of a dozen files.

Asset Hoard library grid with auto-generated thumbnails for 3D models

Auto-generated thumbnails

Every supported model gets a rendered thumbnail on import. A folder of FBX or glTF files is browsable on day one, without manually screenshotting each asset to find the one that fits.

Drag straight into your engine

Drag any model, texture, or material from Asset Hoard into Unity, Godot, Blender, or anything else that accepts files. No copy-paste, no hunting through Explorer, no exporting to a working folder first. The library is the working folder.

Textures resolved automatically

3D models live or die by their textures. Asset Hoard loads them the way each format expects, so the model in the preview matches the model in the engine.

  • glTF and GLB use embedded buffers or relative paths, resolved automatically.
  • FBX extracts embedded textures and resolves external references from nearby directories.
  • OBJ with MTL reads the MTL file directly. OBJ without an MTL falls back to name matching.
  • Blender (.blend) renders through the Blender command-line tool for accurate previews.

See the 3D documentation for the full format and texture matrix.

Asset Hoard 3D viewer showing a textured glTF model with PBR maps applied

One library for every 3D project

A 3D artist or indie game developer rarely works on one project at a time. There is the game currently shipping, the prototype on the side, the Kitbash and Quixel packs collected over years, and the half-finished Blender scenes scattered across two drives. Asset Hoard gives you one place to see all of it.

Import a folder of .fbx and .gltf files and every model becomes rotatable in seconds. Drop in a Quixel megapack and the PBR texture sets group themselves. Tag a prop with the project it belongs to, a kit with the biome it fits, a material with the pipeline it targets. When the next project starts, the assets are already catalogued and waiting.

Everything stays local. No cloud uploads, no project folders held hostage by someone else's server, no subscription to keep your own work accessible.

Supported 3D file formats

Asset Hoard recognises the formats 3D artists and game developers actually ship.

  • .fbx
  • .gltf
  • .glb
  • .obj
  • .mtl
  • .abc
  • .blend
  • .blend1
  • .blend2

Frequently asked questions

Your whole 3D library, one view away

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