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v0.1.16 June 5, 2026

Dependency tracking, richer bundles, lighter search

AssetHoard v0.1.16 release artwork

New file types, a clear view of what your 3D models and materials depend on, richer bundles, and a search index that is lighter on memory. Plus a stack of polish and fixes.

📦 More file types supported

  • Tiled maps (.tmx) now show up with proper thumbnails and a live preview, so your level maps look like everything else in your library.
  • Paint.NET files (.pdn) are now recognised and imported.

🔗 See what your 3D models and materials depend on

  • Selecting a 3D model (OBJ, GLTF/GLB) or material (MTL) now reveals its associated files, grouped into three clear lists: in your library, on disk but not imported, and missing.
  • OBJ models flatten their .mtl and the textures it pulls in into a single list, so you can answer "are my textures here?" at a glance.
  • The missing group is expanded by default, making it easy to diagnose why a preview looks untextured, and every entry has a reveal-in-folder action.
  • The "on disk, not imported" group keeps a one-click import action. The same wording now applies to Godot .tres references too.

A 3D model's associated files grouped into three lists: in your library, on disk but not imported, and missing

🗂 Better bundles and organisation

  • A new "Show all" toggle lets you flatten a bundle and view every asset inside it at once, including those tucked away in nested bundles, without changing how anything is stored.
  • Categories now flow through bundles. A category set on a bundle is reflected on the bundle and the assets within it, and categories show up directly in the tree and on asset rows as tags.
  • Bundle summaries are richer, showing the file types contained inside at a glance.
  • Projects, tags and categories can now all be managed from the Settings menu, giving you one place to tidy up your library.
  • Drag onto breadcrumbs to move items up the hierarchy. Drop assets, bundles, or a mixed selection onto any ancestor breadcrumb to move them in one gesture, without hunting for the target in the sidebar tree. Works in the library, workbench and project views.
  • Right-click menus on bundles are now consistent wherever you use them.
  • Bundle previews are noticeably faster, especially for bundles with lots of tagged assets.

🔊 Smoother audio

  • Audio previews now show separate left and right channel waveforms.
  • Hitting play now properly selects and previews the track.
  • 🐛 Track length and file size display correctly in list view.

Audio preview showing separate left and right channel waveforms

📥 A more reliable import experience

  • Import progress now moves steadily forward instead of jumping around.
  • 🐛 Fixed a problem where watched-folder imports could appear to get stuck and never finish.

🔍 Faster, lighter search

  • Turning search off now frees up around 450 MB of memory and can be cancelled at any time, with indexes kept on disk so switching it back on is quick.
  • Search indexing is smarter and lighter, updating as you add assets rather than rebuilding from scratch, so large imports feel snappier.

🐛 Polish and fixes

  • Added a "Re-detect Pixel Art" button in Settings > Data that re-runs render-profile auto-detection across your library, so you can fix renderers that look wrong without re-importing. Your manual choices, bundle defaults and category defaults are preserved, and it runs in the background with a cancellable progress bar.
  • Fixed a Unity-related settings issue and improved the empty-state experience in settings (it no longer errors on certain operating systems).
  • Thumbnails now fit cleanly without being clipped.
  • Added protection against malicious oversized images.
  • Various stability fixes for Blender packages and previews.
  • Project descriptions are now editable in the header to match bundles.
  • Semantic Search never ceasing to intialise at startup is now been fixed

Happy hoarding.

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