Asset Hoard v0.1.3 Release Notes

Import everything

This release introduces a completely rebuilt import system, Blender 3D integration, support for a wave of new file types, and significant performance gains across the board.

assethoard v0.1.3


✨ Import System v2

A new importer experience is here, available behind a toggle in Settings → Experimental.

  • Bundle preview — See what you're importing before you commit
  • Progress tracking — Step-based progress tracking with live updates in the notifications section
  • Cancellation support — Cancel imports mid-flight without leaving a mess
  • Results dialog — Clear summary of what was imported when the job finishes, what didn't, and what you already have in your library
  • "All Files" filter — New filter option with reorganised known file types in the import dialog
  • FBX & GLTF — extended support for materials, textures and native extensions

📄 New File Type Support

  • PDF — Metadata extraction, preview, and thumbnail support
  • Documents.docx, .txt, .md, .otf, .rtf
  • Source code — Handler for code file types
  • Unknown file types — Fallback handling with metadata extraction
  • Audio — Waveform caching and generation on import, improved duration detection

🧊 Blender Integration

Blender 3D files are now supported if you have Blender installed.

  • Auto-detection — Finds Blender installations via PATH, common install locations (Program Files, Steam, Snap, Flatpak), or manually
  • Import support.blend, .blend1, .blend2 files are importable as model assets
  • Fallback support — Simple Blender metadata extracted if Blender isn't available, with a link to the file
  • Scene extraction — Extracts the scene, textures, and meshes using Blender CLI
  • Interactive thumbnail — Interact with Blender models like any other 3D model in AssetHoard
  • Animation support — Exports include animation data that are actively linked to objects
  • Settings UI — Dedicated section showing detected version, path, with browse/redetect/auto-detect controls

📦 Bundle Improvements

  • Cascading deletes — Deleting a bundle now always cascades to sub-items (removed "keep assets" option)
  • Cycle detection — Prevents circular references during drag-and-drop
  • Descendant safety check — Bundle descendant check for drag-and-drop safety
  • Cumulative asset counts — Bundles now show cumulative asset counts
  • Sticky header — Sticky bundle header with breadcrumb navigation and ancestry tracking
  • Cover images — Bundle cover images shown in header, changeable on click
  • Sub-bundle search — Searching in bundles now searches sub-bundles
  • Drag to projects — Drag-and-drop bundles to projects in the sidebar
  • Cover image fix — Fixed an issue where setting cover images quickly across multiple bundles would show the wrong bundle's assets
  • Flatten Bundle — right click on a bundle to "flatten all sub-bundles" resulting in all assets sitting at the root

⚡ Performance & IPC Optimization

  • ~40% faster imports — Significant improvement in import speed
  • Faster filtering, thumbnails, previews, and navigation — Various speed improvements across the app
  • 32% faster boot time — The app starts up noticeably quicker
  • Large image support — Can now load 32k images with minimal memory footprint

🎨 UI/UX

  • Smoother drag-and-drop — Reduced screen jankiness when dragging bundles
  • Enhanced loading experience — Spinner with dynamic messages
  • Search results view — Virtual scrolling with bundle info
  • Refresh button — Added to the toolbar to refresh data in the app

🏗️ Build & Infra

  • Arch Linux builds — Now available for Arch Linux users

🐛 Known Bugs

  • Batch 3D thumbnail regeneration — Regenerating multiple 3D thumbnails fails with "no selected assets support thumbnail generation"; single asset generation works
  • UI lock during image generation — Cover image and thumbnail generation can lock the UI
  • Unity settings first load — The first time clicking on the "Unity" settings menu locks the UI while a file scan occurs
  • Large material thumbnail freeze — The UI can sometimes freeze when generating thumbnails for large amounts of materials

May your assets be organised and your bundles be nested.

Happy hoarding!