Drop images on the left to build an atlas.

About the Texture atlas packer

A texture atlas, also called a sprite sheet, combines many small images into a single texture with a data file describing where each one sits. Loading one atlas instead of dozens of separate files cuts draw calls and HTTP requests, which is why almost every 2D game and UI ships its art packed this way.

How to use the Texture atlas packer

  1. Drop or select all the images you want to pack.
  2. Set the padding between images and choose whether to force a power-of-two canvas.
  3. Check the packed layout in the preview.
  4. Download the packed PNG together with a JSON, CSS or plist coordinates file.

Frequently asked questions

Related tools

Keep every asset in one place

AssetHoard is a local-first asset manager that previews sprites, 3D models, audio and more, tracks the licence of every asset, and drags straight into Unity, Godot and Unreal. Free while in beta.