PBR texture previewer
Preview albedo, normal, roughness and metallic maps together as a PBR material on a rotating 3D sphere. Tweak the lighting, all in your browser.
Runs entirely in your browser. Nothing is uploaded.
About the PBR texture previewer
A physically based rendering (PBR) material is built from several texture maps working together. This previewer combines your albedo, normal, roughness and metallic maps into one material on a rotating sphere so you can see how the set actually reacts to light before dropping it into an engine.
How to use the PBR texture previewer
- Drop your albedo, normal, roughness and metallic maps into their slots.
- Watch them combine as a single material on the 3D sphere.
- Adjust the lighting to test the material under different conditions.
- Iterate on your maps and re-drop them until the material looks right.
Frequently asked questions
A typical PBR material uses an albedo (base colour) map, a normal map for surface detail, a roughness map for how sharp or blurred reflections are, and a metallic map marking which parts are metal. This tool previews all four together.
A rotating sphere shows how the material behaves across every surface angle and under moving light, which quickly reveals problems in roughness or normal maps that a flat thumbnail hides.
No. Everything is rendered locally with WebGL in your browser, and your maps are not sent anywhere.
Related tools
Keep every asset in one place
AssetHoard is a local-first asset manager that previews sprites, 3D models, audio and more, tracks the licence of every asset, and drags straight into Unity, Godot and Unreal. Free while in beta.