Plugins
Teach AssetHoard new tricks
Plugins add the file formats AssetHoard can't read on its own and connect it to the tools you already use. Free, sandboxed, and installed from inside the app.
Needs AssetHoard 0.3.1 or later.
Available now
2 plugins, more on the way
Our plugin promises
Powerful plugins shouldn't cost you your trust
Plugins are code from outside AssetHoard running next to your library. So we built the system around six promises, and the app enforces every one of them.
- 01
Your library stays yours
Plugins run on your computer, inside AssetHoard. They don't phone home, and your files never leave your machine.
- 02
Sandboxed by default
A plugin can't touch your files, the network or other programs. It sees the one file it's asked to read, and nothing else.
- 03
Nothing hidden
Before you install, you see every file type a plugin reads, every file it puts outside AssetHoard and every permission it wants. If an update asks for more, you are asked again.
- 04
Add, never override
Built-in formats always come first. A plugin can teach AssetHoard something new, but it can't change how your PNGs, models or audio are read.
- 05
Reviewed and signed
Nothing reaches the registry without review, and a change to permissions needs a second approval. Every download is signed and checked before it installs.
- 06
You stay in control
Updates are never automatic. Switch a plugin off any time. If one hangs or crashes, it's stopped and AssetHoard carries on.
Why plugins
Fill the gaps, keep the app lean
Every project has a few files AssetHoard doesn't read yet: phone photos, engine-specific formats, the output of a niche tool. A plugin fills one gap without waiting for an app update, and you only install the ones you need.
File format plugins
Add extensions AssetHoard can't read, so those files get thumbnails, previews, details and Export As like everything else in your library.
Integration plugins
Connect AssetHoard to another tool. Browse and import your library from inside the Godot editor, without switching windows.
Getting started
Three clicks to a new format
- 1
Browse
Open Settings > Plugins in AssetHoard and go to Browse.
- 2
Review
Pick a plugin and check what it reads, installs and asks for.
- 3
Install
Click Install. It works straight away, no restart.
Updating, switching off and troubleshooting are covered in the plugins docs.
What's coming
This is just the start
- More file formats
- Third-party library support
- Right-click actions
- A plugin SDK
Follow along on the roadmap.
Common questions
A small add-on that teaches AssetHoard one new thing. Most add a file format AssetHoard cannot read on its own, so those files get thumbnails, previews and details. Others connect AssetHoard to another tool, like the Godot editor.
Yes. Every plugin listed here is free to install from inside AssetHoard.
Plugins run in a sandbox with no access to your files, network or programs unless they ask for a permission, and the install prompt shows every permission before anything is installed. Downloads from the registry are signed and checked.
Plugins arrive in AssetHoard 0.3.1. Update from the app or the downloads page to get them.
Not easily yet. A plugin SDK is on the way, and these pages will cover it when it lands.
Get AssetHoard
A local-first asset manager that previews sprites, 3D models, audio and more, tracks the licence of every asset, and drags straight into Unity, Godot and Unreal. Free while in beta.