Drop a model on the left to reduce it.

Drag to orbit, scroll to zoom, right-drag to pan. The camera stays put when you switch views.

About the Mesh polygon reducer

Reducing, or decimating, a mesh removes triangles while keeping the overall shape, which lowers memory use and draw cost and is how level-of-detail (LOD) versions of a model are made. This reducer targets a percentage of the original triangles and keeps UVs, materials and animations intact.

How to use the Mesh polygon reducer

  1. Drop a GLB, glTF or OBJ model.
  2. Pick a target percentage of the original triangle count.
  3. Compare the original and reduced mesh in wireframe.
  4. Download the reduced model as a GLB.

Frequently asked questions

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