Frequently Asked Questions
Common questions and answers about AssetHoard
No worries! Head to the license recovery page and enter the email address you used when you purchased. We'll send your license key right away.
All your data is stored locally on your computer in an SQLite database. Nothing is uploaded to the cloud. Your assets stay on your machine.
The database is located at:
- Windows:
%APPDATA%\asset_hoard\data - macOS:
~/Library/Application Support/asset_hoard/data - Linux:
~/.local/share/asset_hoard/data
AssetHoard can import .unitypackage files and Godot asset packs
(.zip files containing a project.godot). It extracts and catalogs the assets
so you can preview them without opening your engine.
Note: AssetHoard is for organizing and previewing assets, not for directly integrating with your engine projects.
Not directly, but you can use the Backup & Restore feature to export your
library as a .assethoard file and import it on another machine.
No. AssetHoard is designed to be fully local. There's no account to create, no cloud sync. Your assets, your control.
Go to File → Backup Library to export everything as a
single .assethoard file. This includes your database, thumbnails,
and all metadata. You can restore from this file at any time.
Yep! Just hit Ctrl+Z to undo. This works for pretty much
everything, including deletions.
The undo stack keeps track of your last 50 actions. Once you go past that, older actions get dropped. There's no time limit though—your undos stick around until you've done 50 more things or closed the app.
Nope! AssetHoard only tracks references to your files. Your original files stay exactly where they are and are never touched.
Categories are predefined classifications like Models, Textures, Audio, etc. Every asset can have one category to describe what type of thing it is.
Tags are whatever you want them to be. Create your own labels like "needs cleanup", "sci-fi", or "project-x" to organize things your way.
The sidebar on the left has a faceted search system. You'll see sections for Type, Categories, and Tags—each showing how many assets match.
Click any filter to apply it. You can select multiple Categories or Tags at once to narrow things down further. The counts update in real-time so you always know what you're going to get.
You need the full GStreamer plugin suite installed, including good, bad, and ugly, as well as libav. See the Linux audio docs for distro-specific install commands.
Yep! Bundles can be nested as deep as you like. Great for organizing things hierarchically—like having a "Fantasy Assets" bundle with sub-bundles for "Characters", "Props", and "Environments".