Automatic License Detection

Track attribution requirements for your game development assets

How It Works

When you import a folder of assets, Asset Hoard scans for common license files in the directory. If found, the license text is automatically attached to all imported assets from that folder.

Supported License File Names

Asset Hoard looks for these files (case-insensitive):

  • LICENSE, LICENSE.txt, LICENSE.md, LICENSE.rst
  • LICENCE, LICENCE.txt, LICENCE.md
  • COPYING, COPYING.txt
  • COPYRIGHT, COPYRIGHT.txt
  • NOTICE, NOTICE.txt

Import Scenarios

Directory Import

When importing a folder, Asset Hoard checks for a license file in the folder root. If found, all assets imported from that folder will have the license text attached.

Godot Packages

When scanning Godot asset packages (.zip files), Asset Hoard extracts any license file from the package root and associates it with the package metadata.

Viewing and Editing License Information

Asset Details Panel

  1. Select an asset in the library
  2. Open the details panel
  3. Scroll to the License / Attribution section
  4. View the attached license text

Editing Licenses

  • Double-click the license text to edit it
  • Click Add License to add license info to an asset without one
  • Changes are saved automatically when you click away

Bundle Licenses

Bundles (collections of assets) can also have license information attached. This is useful when you've bundled assets from a single source that share the same license.

Searching by License

License text is fully searchable. Use the search bar to find assets by license terms, author names, or attribution requirements mentioned in the license text.

Best Practices

  1. Keep LICENSE files with your assets - When downloading asset packs, keep the license file in the same folder for automatic detection during import.
  2. Review imported licenses - After importing, spot-check a few assets to ensure the license was correctly attached.
  3. Add licenses manually when needed - For individual files or assets without a LICENSE file, you can always add license information manually in the details panel.
  4. Use bundles for shared licenses - Group assets from the same source into a bundle and add the license to the bundle for easy reference.