The unopened pile of zipped asset packs

You bought the bundle. It downloaded as a 400MB zip. To find out whether the sprite you need is actually in there, you'd have to extract the whole thing, dig through folders, and then clean up the copy afterwards.

So it sits there, unopened, next to a dozen more just like it. You can't search what you can't see.

Browse an archive like it's already on disk

Import an archive and Asset Hoard reads what is inside right away. The files and folders land in your library laid out just as the archive stores them, with the folder tree, names, and sizes all intact.

It reads the archive's own table of contents, so nothing lands on your drive. Even a huge pack opens quick and leaves no stray copy behind.

Preview any file inside an archive, on demand

Click a file inside an archive and Asset Hoard loads a live preview, as if it had been extracted. A sprite plays back, a model spins, a track scrubs, all the same rich previews you get for loose files, straight out of the archive.

Previews load one file at a time, only when you ask. The rest stays compressed until you click into it.

Good to know

Zip, rar, and tgz

Asset Hoard reads all three on import. The archive shows as one asset, its contents indexed underneath.

Nothing gets extracted

Browsing reads the archive index. Only the file you preview is loaded, and only when you click it.

Drag the whole archive

Drag an archive into your project like any other asset. It goes across as a single unit, contents and all.

Drag out a single item

Grab one file from inside an archive and drop it into Godot, Unity, Unreal, your desktop, or any 2D or 3D tool. Only that file comes out, no need to extract the rest.

Frequently asked questions

Stop unzipping just to look.

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