How 2D artists use Asset Hoard

Animated Aseprite previews

Play every frame of your Aseprite files without launching the editor. Scrub through animations, inspect tags and loops, and pick the right sprite from a live preview.

Asset Hoard previewing a Photoshop file

Krita and PSD support

Browse Krita and Photoshop files natively. Full-resolution previews and flattened thumbnails make a painted illustrations folder instantly navigable.

Asset Hoard organising 2D assets with custom tags

Tags for characters, tilesets, and UI

Organise by character, biome, UI state, or whatever makes sense for your project. Build a library around your workflow, not a rigid folder tree.

Drag straight into your engine

Drag any sprite from Asset Hoard into Unity, Godot, Aseprite, or anything else that accepts files. No copy-paste, no hunting through Explorer, no exporting to a working folder first. The library is the working folder.

Pixel and smooth renderers

Pixel art needs nearest-neighbour scaling. Painted illustrations need smooth filtering. Asset Hoard supports both, so every asset looks right at any zoom level.

  • Pixel mode (nearest-neighbour) keeps sprites and tilesets sharp in thumbnails, in full-size previews, and when dragged into a game engine.
  • Smooth mode (bilinear filtering) keeps painted concept art, Krita illustrations, and PSD layers soft.

Toggle per image, on a category, or against a bundle.

Asset Hoard preview pane toggling between nearest-neighbour pixel rendering and smooth bilinear filtering on a pixel art sprite

One library for every 2D project

A 2D artist rarely works on one project at a time. There is the game you are shipping, the prototype you are sketching, the jam you signed up for last weekend, and the archive of sprite packs you have been collecting for years. Asset Hoard gives you one place to see all of it.

Import an entire folder of .aseprite files and every animation is previewable in seconds. Drop in a pack of painted backgrounds and the Krita files render straight from the library. Tag a character with the project it belongs to, a tileset with the biome it fits, a UI element with the state it represents. When the next project starts, the assets are already catalogued and waiting.

Everything stays local. No cloud uploads, no project folders held hostage by someone else's server, no subscription to keep your own art accessible.

Supported 2D file formats

Asset Hoard recognises the formats 2D artists actually ship.

  • .aseprite
  • .ase
  • .kra
  • .psd
  • .png
  • .jpg
  • .webp
  • .gif
  • .tiff
  • .svg
  • .tga
  • .bmp

Frequently asked questions

Your whole 2D library, one view away

Local-first. No subscription. One-time purchase.

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